MAC_21 - futuristic version of Ingram's MAC 11. First, I've modeled MAC 11, but then I remade it into something new. Modeled in Blender, textured in Substance Painter, rendered in Blender's Cycles and Eevee. Edited in Photoshop. High poly model has 263,598 tris. Low poly model is reduced to 12,986 tris. Maps baked from high poly to low poly. Textures sets in 4k.